PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR
PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR
DOI:
https://doi.org/10.55606/jpkm.v1i3.37Keywords:
Games, Internet, Trends In Playing and Learning, the impact of Covid-19Abstract
The purpose of this Community Service Socialization is to find out whether. There is a relationship between family functioning and self-control in children at an early age in the RT.004 Cipayung Jakarta Timur environment, who play games online. This research uses a case study method and a research approach qualitative research to obtain information about playing games at an early age in the Covid-19 pandemic. Interviews were conducted by asking respondents one by one, the results show that the level of achievement has decline and there is a new learning trend. Online learning causes students and parents adapt to this learning model. Besides, playing games on mobile is also the most favorite game during this pandemic.
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