PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR

PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR

Authors

  • Muhammad Tri Habibie Universitas Indraprasta PGRI
  • Bertha Meyke Waty Hutajulu Universitas Indraprasta PGRI
  • Reko Syarif Hidayatullah Universitas Indraprasta PGRI

DOI:

https://doi.org/10.55606/jpkm.v1i3.37

Keywords:

Games, Internet, Trends In Playing and Learning, the impact of Covid-19

Abstract

The purpose of this Community Service Socialization is to find out whether. There is a relationship between family functioning and self-control in children at an early age in the RT.004 Cipayung Jakarta Timur environment, who play games online. This research uses a case study method and a research approach qualitative research to obtain information about playing games at an early age in the Covid-19 pandemic. Interviews were conducted by asking respondents one by one, the results show that the level of achievement has decline and there is a new learning trend. Online learning causes students and parents adapt to this learning model. Besides, playing games on mobile is also the most favorite game during this pandemic.

References

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Published

2022-09-15

How to Cite

Muhammad Tri Habibie, Bertha Meyke Waty Hutajulu, & Reko Syarif Hidayatullah. (2022). PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR: PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR. Jurnal Pengabdian Kepada Masyarakat, 1(3), 106–111. https://doi.org/10.55606/jpkm.v1i3.37